Name: Or Fleisher
Phone: 347.339.9440
Mail: contact@orfleisher.com
Github | YouTube | Vimeo | Google Scholar |
Based in NYC, I am a director, developer, artist working at the intersection of technology and storytelling. My interests include computer graphics, web development and immersive experience development in virtual, augmented and mixed realities.
I started my career as a sound designer and musician. After working in audio post-production for a few years I attended Tel Aviv University film school and started coding, designing and releasing interactive storytelling driven experiences.
Upon graduation, I co-founded Phenomena Labs an award-winning visual effect and interaction design studio. I worked as a creative and technical director designing, developing and executing interactive experiences. I am a graduate of the Tisch School of the Arts, New York University. Currently, I am the Principle Creative Technologist at Vimeo Labs and Co-Founder at Volume.
I am an advanced coffee drinker, cat aficionado, hobbyist musician. I am passionate about cinematography and open source software.
New York University - M.P.S (2016-2018)
Master’s degree, Interactive Telecommunications Program (ITP)
Tel Aviv University - B.A. (2011-2014)
Bachelor of Arts, Film and television
Future Rhythm - Expert Certification (2010)
Official Avid Expert Certificates in Pro Tools (310M, 310P)
Professional portfolio: orfleisher.com
Principle Creative Technologist - Vimeo (2018-Current)
Volumetric Accessibility with Vimeo - Volumetric Filmmaking Meetup (2018)
This talk (2:08:40) by Casey Pugh, head of Creator Labs at Vimeo, presents the work we have been doing in volumetric video distribution and live streaming.
Making music with social data - ITP Camp, New York University (2018) This workshop was focused on creating generative music with Twitter data (Twitter API) using Node.js, Express and Web Audio API (Tone.js)
From Tzina to Volume - Volumetric Filmmaking Meetup (2018) A talk in the first Volumetric Filmmaking Meetup in NYC about creating Tzina and how it led to developing Volume
Volume - Thesis presentation, New York University (2018) My master’s thesis presentation at the Interactive Telecommunications Program, Tisch School of the Arts, NYU
Volume - HyperCinema - New York University (2018) A workshop about using Volume in Unity3D to create augmented and virtual reality experiences. The workshop took part at IMA, New York University as a part of a class called HyperCinema taught by Prof. Gabe BC
Counter Histories, Alternative Narratives - Magnum Foundation (2018) A presentation and demonstration of Volume in front of Magnum Foundation’s current research residents. The presentation took place in Columbia University’s Brown Institue for Media Innovation
Making music with data - NYC Media Lab (2017) This workshop was focused on creating generative music with Twitter data (Twitter API) using Node.js, Express and Web Audio API (Tone.js)
Volumetric capture using DepthKit - ITP Camp, New York University (2016) The goal of this workshop was to learn hands-on how to use DepthKit’s software (with a Kinect and a DSLR) to capture a human performance as a volumetric capture and to render it in Unity.
Interactive Film (roundtable) - Anilouge Animation Festival (2015) A roundtable about current possibilities in film-making, virtual reality and interactive storytelling
Animating with MIDI - Budapest University (2015) During Anilouge Animation Festival I conducted a workshop in Budapest University’s Interaction Design department about using MIDI in real-time to drive animations and visual effects in WebGL.
DepthKit.js - A plugin for rendering DepthKit volumteric video using Three.js in WebGL.
DepthKit for A-Frame - An A-Frame component for rendering DepthKit volumetric videos in WebVR. The A-Frame component wraps DepthKit.js which is a small library that provides the same functionality for Three.js projects.
ReTouch - ReTouch is an OpenGL application that enables editing and retouching of images using depth-maps in 2.5D.
Inside Pulp Fiction - An experiment using Volume to reconstruct Pulp Fiction’s dance scene in Augmented Reality.
THREE.Kinectron - A Three.js plugin for rendering Kinectron feeds.
THREE.Multiplayer - My boilerplate Node.js server and client setup for Three.js multiplayer projects using Socket.io.
Awesome Volumetric Filmmaking - A curated resource for all things pertaining to volumetric filmmaking.
Threaded Depth Cleaner - Threaded depth-map cleaning and inpainting using OpenCV.