Name: Or Fleisher
Based in NYC, I am a director, developer, artist working at the intersection of technology and storytelling. My interests include computer graphics, web development and immersive experience development in virtual, augmented and mixed realities.
I started my career as a sound designer and musician. After working in audio post-production for a few years I attended Tel Aviv University film school and started coding, designing and releasing interactive storytelling driven experiences.
Upon graduation, I co-founded Phenomena Labs an award-winning visual effect and interaction design studio. I worked as a creative and technical director designing, developing and executing interactive experiences. I am a graduate of the Tisch School of the Arts, New York University. Currently, I am the Principle Creative Technologist at Vimeo Labs and Co-Founder at Volume.
I am an advanced coffee drinker, cat aficionado, hobbyist musician. I am passionate about cinematography and open source software.
New York University - M.P.S (2016-2018)
Master’s degree, Interactive Telecommunications Program (ITP)
Tel Aviv University - B.A. (2011-2014)
Bachelor of Arts, Film and television
Future Rhythm - Expert Certification (2010)
Official Avid Expert Certificates in Pro Tools (310M, 310P)
Professional portfolio: orfleisher.com
Principle Creative Technologist - Vimeo (2018-Current)
Volumetric Accessibility with Vimeo - Volumetric Filmmaking Meetup (2018)
This talk (2:08:40) by Casey Pugh, head of Creator Labs at Vimeo, presents the work we have been doing in volumetric video distribution and live streaming.
Making music with social data - ITP Camp, New York University (2018) This workshop was focused on creating generative music with Twitter data (Twitter API) using Node.js, Express and Web Audio API (Tone.js)
Volume - Thesis presentation, New York University (2018) My master’s thesis presentation at the Interactive Telecommunications Program, Tisch School of the Arts, NYU
Volume - HyperCinema - New York University (2018) A workshop about using Volume in Unity3D to create augmented and virtual reality experiences. The workshop took part at IMA, New York University as a part of a class called HyperCinema taught by Prof. Gabe BC
Counter Histories, Alternative Narratives - Magnum Foundation (2018) A presentation and demonstration of Volume in front of Magnum Foundation’s current research residents. The presentation took place in Columbia University’s Brown Institue for Media Innovation
Making music with data - NYC Media Lab (2017) This workshop was focused on creating generative music with Twitter data (Twitter API) using Node.js, Express and Web Audio API (Tone.js)
Volumetric capture using DepthKit - ITP Camp, New York University (2016) The goal of this workshop was to learn hands-on how to use DepthKit’s software (with a Kinect and a DSLR) to capture a human performance as a volumetric capture and to render it in Unity.
Interactive Film (roundtable) - Anilouge Animation Festival (2015) A roundtable about current possibilities in film-making, virtual reality and interactive storytelling
Animating with MIDI - Budapest University (2015) During Anilouge Animation Festival I conducted a workshop in Budapest University’s Interaction Design department about using MIDI in real-time to drive animations and visual effects in WebGL.
DepthKit.js - A plugin for rendering DepthKit volumteric video using Three.js in WebGL.
DepthKit for A-Frame - An A-Frame component for rendering DepthKit volumetric videos in WebVR. The A-Frame component wraps DepthKit.js which is a small library that provides the same functionality for Three.js projects.
ReTouch - ReTouch is an OpenGL application that enables editing and retouching of images using depth-maps in 2.5D.
Inside Pulp Fiction - An experiment using Volume to reconstruct Pulp Fiction’s dance scene in Augmented Reality.
THREE.Kinectron - A Three.js plugin for rendering Kinectron feeds.
THREE.Multiplayer - My boilerplate Node.js server and client setup for Three.js multiplayer projects using Socket.io.
Awesome Volumetric Filmmaking - A curated resource for all things pertaining to volumetric filmmaking.
Threaded Depth Cleaner - Threaded depth-map cleaning and inpainting using OpenCV.